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ヒカルの碁 3 Best Books, 3 By Yumi Hotta This Is Very Good And Becomes The Main Topic To Read, The Readers Are Very Takjup And Always Take Inspiration From The Contents Of The Book 3, Essay By Yumi Hotta Is Now On Our Website And You Can Download It By Register What Are You Waiting For Please Read And Make A Refission For You


About the Author: Yumi Hotta

Yumi Hotta Hotta Yumi, most often written as is a Japanese mangaka, best known as the author of the best selling manga and anime series Hikaru no Go, about the game of go that is widely credited for the recent boom of the game in Japan The idea behind Hikaru no Go began when Yumi Hotta played a pick up game of go with her father in law She thought that it might be fun to create a



10 thoughts on “ヒカルの碁 3

  1. says:

    A Go tournament was started and Hikaru s Go club could get a new member from a Go salon However, that boy has a big problem.so Sai and Hikaru tried resolving the problem On the other hand, Akira thought only to beat Hikaru I think Akira s attitude is childish a little because he doesn t ...


  2. says:

    This oddly addicting series manages to put the drama of a Shaolin showdown in a middle school go tournament It s starting to turn into of a bildungsroman, as the theme of Hikaru and Akira s growing maturity begins to be repeated, always referenced through the lens of their go playing Akira is still obsessively pursuing Hikaru for a rematch, so much of the drama remains Haze middle school trying to put t


  3. says:

    I thought I had gotten much further in the series and just not documented it on goodreads, but I only remembered about half of this volume so I guess I can just wave goodbye to that delusion lol.That said, this continues to be a really fun fast read now that I am actually taking the time to request volumes from the library While there was one useful female character in this volume, I would say that the silliness


  4. says:

    In order to play Shindo Sai via Shindo , Akira Toya joins his Middle School s Go Club, despite his pro like strength in order to orchestrate a game between the two He puts up with the bullying and even demands that he plays as third board, when he learned that Shindo is playing that position.Meanwhile, Shindo is desperately trying to find a third male member to join his club so they could play in a team and time is runnin


  5. says:

    Still a great series They are on the lookout for a third player to join their team but they must decide if they can accept who they find Recommend to anyone who loves manga with games.


  6. says:

    Pretty great board game manga Really good story and sweet art, Another awesome Sh nen so far


  7. says:

    So interesting and I m still learning about how to play Go


  8. says:

    Hikaru No Go, Volume 3 by Yumi Hotta and illustrated by Takeshi Obata 1998 Graphic Book Manga , 204 pagesIn this third volume of the popular Hikaru No Go series, Hikaru Shindo is now in seventh grade and can officially join the Haze Middle School Go team and play the game, a complex Japanese board game using strategy to move glass chips to defeat opponents Hikaru played in a tournament the year before for Haze Middle School and beat the champ


  9. says:

    Hikaru is finally old enough to officially play in the middle school Go club Akira, his rival, goes to a different middle school, and while he has the talent to become a professional Go player, he opts to join the middle school club in the hopes of challenging Hikaru to a game at the next tournament This is Akira s way of saving face and proving he is better than Hikaru after Hikaru beat him in the last tournament as a illegal entrant Thus far, Hikaru has refused to


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